Pickett’s Charge – ACW rules test game

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July 24, 2019 by Lee

I thought today I would take the opportunity to relax on the patio and make the most of this glorious weather we are having at the moment.

While I was doing this, I’d thought I also break out some of my old 10mm ACW collection and learn Pickett’s Charge rules by Dave Brown, which you can purchase from Toofatlardies website.

It’s been quite some time since I’ve gamed with these figures and I’ve been deep in thought about rebasing them to play Altar of Freedom rules. To be honest I’d completely forgot how many both Mel and I had painted, not to mention the amount we still have unpainted.


So, how did I find the rules?

I found the rules pleasant to play, I do recommend reading them through a couple of times beforehand though. But overall they are quick and easy to play through and most of the information is on the quick play sheet.

Command and control is a key aspect of these rules and it is handled in a very unique way by sending out staff officers from the army commander (i.e. Divisional or Corps). The number of staff officers is determined by the number of brigades you have in the army and the tasks they can perform varies depending on the number you have available and the task you want them to do. Next you roll to see if your brigades are available in the turn, a simple d6 roll if passed then they act as you want, if failed they become hesitant and decide to have a think about it, or the order has failed to come through.

I like this approach as it makes you think about the objectives you are trying to achieve and sometimes not having all your troops at your disposal can create tension in the game.

Moving and shooting is straight forward and if you are familiar with Dave Browns other rules then this will be fairly straight forward. If your not, then if your moving over difficult terrain then you roll a formation test to try and keep in formation. Shooting is done by rolling 2d6 and apply some modifiers, the final result is the cross checked on the shooting charts.

Melee combat seems in my opinion to be about right for this period. The actual hand to hand combat seems very rare as you will probably see units retreating or routing before contact is made.

Units come in small, standard and large, it also suggests a number of bases to represent these unit sizes. Now, my ACW infantry are on three bases, which in his rules say they are a small unit. But the number of figures on my bases varies from six to ten. So playing this game my basing worked just as well as his suggestion and I used a dice to represent casualties. Although I could’ve used the roster sheet in the back of the book.

Overall I enjoyed the rules and it was a nice refreshing change to use my 10mm figures. There is more to the rules, but this was just a brief outline, more in-depth reviews can be found online.

I also have Dave Browns General d’armee rules, sadly though I’ve sold my Napoleonics a while ago.

Below is a small selection of photos from the little game I played.















I hope you’ve enjoyed this short review, if so then let us know what you think in the comments box below.

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