Star Wars Destiny part 2

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February 17, 2017 by Jamie

Having played the starter sets for, well, about five days we decided it was time to delve deeper into the amounts of opportunity that are available to us in this game. By this I mean buying booster packs. (Before I continue, this is why I love this game so much. It takes me back to when I was a little younger and buying booster packs for Magic the Gathering or Yu-Gi-Oh! I have always enjoyed opening up a mystery pack waiting to see what treasures I have earned and this game brings that thrill back into my gaming life.)

Getting back on track we thought it would be a great idea to visit Firestorm Games for a day out and play some games. Our original idea was to play a quick game of Star Wars Destiny but the main game was Team Yankee (oops did I talk about a miniatures game when the topic is a dice and card game, there is actually a link, try and find it). However the day didn’t end up being like this as we just played Star Wars Destiny.

Before playing the game however me and Lee needed to build to our decks to make them full 30 card decks… and Mel actually needed a deck. Therefore we bought four Awakenings booster packs each. The highlights from our packs were as follows:

  • Stormtrooper (Me, rare)
  • Speeder Bike (Me, rare)
  • Immobalize (Me, rare)
  • Rey’s Staff (Me, rare)
  • Luke Skywalker’s Lightsaber (Lee, legendary)
  • Kylo Ren’s (Lee, legendary)
  • Jango Fett (Lee, rare)
  • Rey’s Staff (Lee, rare)
  • Leia Organa (Mel, rare)
  • Jetpack (Mel, rare)
  • Hired Gun (Mel, rare)
  • First Order Tie Fighter (Mel, rare)

I should probably explain how the pack system works before continuing. In each booster pack you obtain five cards and one dice. The cards you get are one rare, one, uncommon and three commons. The dice matches the rare card that you get. Then inside each booster box you get 36 booster packs. Six booster packs in a booster box has replaced its rare with a legendary. This means that dad pulling two in four packs is incredible.

After opening these packs a trading session had begun. With me having a light side deck already and Lee having a dark side deck a trade was ensued. All of my rare cards except Rey’s Staff for Lee’s Luke Skywalker’s Lightsaber. I thought it was a fair trade and so did he. Then since Mel got mostly light side cards from her booster packs she bought a Rey starter deck but never used Rey. Instead she put Leia with Finn. This meant that due to Finn’s ability Mel could use her Tie Fighter in her light side deck. One more trade was also achieved. I managed to trade my spare Rey’s Staff for a Hired Gun fromm Mel. As a final thing we also bought a pack of card sleeves each for our decks to keep the cards safe.

Moving onto the game our decks were ready. My deck consisted of a one dice Rey, a one dice Finn and a Hired Gun. Lee’s deck consisted of a two dice Kylo Ren, and two Stormtroopers. Finally for Mel’s deck there was aa one dice Finn and a one dice Leia. Throughout this game we learnt that although the event cards are helpful, the dice cards are much more useful as you are able to roll more dice in a turn giving more opportunities for damage output and restoring management around the board. Also by having more dice you would be able to take more goes in one turn. Overall the game flowed really well and it was so tight in the end between me and Lee and it ended up being a draw as we both ran out of cards to play at the same time.

After the game, like after every game, all of us were wondering the same thing. We need more cards to improve our decks. Mel and Lee both took the sensible option of only buying three booster packs. However I believe that being fun is far greater than being sensible in this instance and boy did it pay off. I ended up buying seven booster packs in total but I think it was worth it. ÂŁ20  spent and if I sold the cards I got let’s just say I could buy at least double the booster packs in the end.

At this point we were all feeling hungry after a long days battle. Being in Cardiff was great as the way we get to and from Cardiff we have to go down what I like to call “Food Ally”. We decided in the end to go to T.G.I Friday’s (well it was Friday anyway, how convenient). Since Mel and Lee only bought three packs, they wre saving theirs for thee next morning. This meant that in T.G.I Friday’s I was able to open four of my seven booster packs and what luck did I get.

1st pack = Gaffi stick (rare – good upgrade for when I get Jango Fett)

2nd pack = Datapad ( rare – good for increasing my resources)

3rd pack = Kylo Ren’s Lightsaber ( legendary – I was super excited when I got this and I wasn’t going to trade it but instead, save it for later)

4th pack = Poe Dameron ( legendary – Back to back legendarys. This card is really good when you also put Black One in with him)

Finally it was the next morning and it was time to open up the rest of the booster packs and thy went as follows:

  • Admiral Ackbar (rare – Mel)
  • Holdout blaster (rare – Mel)
  • Holdout blaster (rare – Mel)
  • Qui-Gon Jinn (rare – Lee)
  • Rey’s Staff (rare – Lee)
  • Jango Fett (rare – Lee – This meant that he had two Jango dice)
  • Commlink – (rare – Me)
  • Immobilize – (rare – Me)
  • Millennium Falcon (legendary – Me – as I said I should get quite a bit in return if I sold them)

That was then end of this journey and the end of part two but don’t worry I am sure that with more cards coming out I will be telling you of the amount of money I spend (others say waste) into this game and  also any new changes to the game. Before I finish below is a link to the main rulebook for Star Wars Destiny from Fantasy Flight Games.

https://images-cdn.fantasyflightgames.com/filer_public/0f/94/0f94b62c-2ead-4eeb-8409-e24bb8aa54ae/swd_rules_reference_12.pdf

 

 

 

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